Software that lives
on your machine.
Offline-first. No cloud. No tracking. No compromise.
We build tools that work — with or without the internet.
One panel — pick a product to see what it does, how it connects, and where to go next.
Metadata Intelligence.
On-device intelligence for music libraries and notes — Glyph 2.3-O in Senza, glyph-sO and glyph-miO for Obsidian. Search inside vault text, summarize at the end of a note. Private. Instant. Yours.
● power on · scroll to preview · red closes panel
Intelligence that stays on your machine.
No cloud training on your library. No upload. Glyph ships in Senza today, Obsidian plugins glyph-sO (search) and glyph-miO (summaries) — Flint and Mnemo next.
Models and engines that power Floke apps — metadata, local LLM, and the glue between products.
Next drop · June 2026
Monthly patches. Quarterly features. One big Floke release every June — predictable, offline-first, no surprise paywalls.
June 20 — patch across the studio. June 30 — release day. Follow Telegram for notes.
Floke vs cloud →Pet projects scattered across repos — until the idea clicked: one studio, one ecosystem, shared philosophy.
Separate pet projects
Music player, habits, chat — each tool built alone, offline-first, for personal use.
Same values, different repos
No cloud lock-in, no accounts — but no shared layer. Glyph metadata, local AI, games — all disconnected.
Floke Studio
One umbrella: desktop apps, Glyph intelligence, Floke Engine indie games — one ecosystem on your machine.
Built solo — for now
Founded 2026 by krwg. Three directions, one philosophy: your computer, your data, your rules.
Metadata in Senza · full-text search & note summaries in Obsidian — one Glyph family.
This site search runs online on 2.3-On — fuzzy match across pages, apps, and news.
No accounts to browse. No tracking. Press ? for shortcuts — ⌘K to jump anywhere.
Floke Engine
Same studio. Same hands.
Small indie games.
No live service. No battle pass. Just play.
First game in the works.